Saturday, November 19, 2005

done

final passes ,

got tyhe lightign right.
made a sheprial panorma projection inmaya of a real scene and renderd it out with the same carmea as my 3-d. Composited everything in Shake in Linux ,

did cleanup in Primere, getting the last few renders togeather . then spiffing up the web site .
almost ready to put this to bed .

see http://Paintbrush12.com

Friday, November 11, 2005

fingers crossed that rnder i've been fighting with for the lsast 2 weeks i think i may of had abreak through .

i loaded it to the farm again .. to work from ther to try to make sure that there wasn't some thing i missed and on a whime

i changed the name of the folder on my student drive where i had the sneaking suspicion the textures were sourcing to even though they appeared to be going to the same project file it was set as..

( because keep in mind i've never had a prpoer textureing class in maya shader as i perfer renderman and VEX..) and way on a whime i clicked a shader and set file to the directoy
(short names in stead of full path)

so i've discovered that if you delete 90% of the full path ( as SOME of my scean files have saved fullpath and some have saved short path depending on if ther opened in linux or windows.)

any way . i hopeing this works .

i transfered the projectto the render farm and am cleanign it up from ther in the hopes that by doing it this way it will kill any chances of mistakes .

i cleaned up a few textures too.
andhave delete unused ones ..

any way

prosess if it's being a pain.

click on disable file load then edit path , then reenable .
it seems to be reloading then to the right project directoy now ..

finger crossed i can render farm this ..

Wednesday, October 26, 2005

shot HDR this morning .

3 shutterspeed incriments one inside and one outside

chrome ball inside on many speeds.

need to get thes sixched and online then use the lighting info to light the 3-d

working on finalising renders for the 3-d..
project roughly on schedual.


last part to do is the little bit of green screen

Tuesday, October 18, 2005

morning

ok did the animatic for tyhis weekend .

i have some better ideas how to re doit for final .

I'm going to tweek out the render adn then retake the pictures with a 10 shoot camrea before i stich so they are smother . i just used a cubic for the aniamtic .. it gets the point accross but it's not pretty.

basically i'm beign ultra conseritive on the fame useage to sacvetiem .. adn if i don't HAVE to render out . 450 frames why should I?
i only need 10 -16 to do a decent panorams . it's not like it's a moving shot. it's static. blendign into the live which will be shot and also stiched this weekend(god willing) .

but now i need to look at cleaning up the render being happy with it.. doing a sky dome for it. and the green screen.


I'll have QTVR as supplimentals .
was even thinking as far as making this into an interactive at one point..

could work off of 2 dvd drives 2 15 inch touch kit monaters adn a small kiosk..

propbly wouldn't be to exspensive hardware wise..
but thats going to be a side project for the future..

right now i have my 55 second animatic..
it's live actionm blending into the 3-d how i want it . for about 30 seconds..
then a 15 second green screen plate .

I have to gotten either modling a RR car, or finding one from from the period. will have to ask tracy ..about what cars were active at that time in Savannah or if they have shots I can work from..

lucky that just a quick question then modling yeah..
although part 2 will probly be done in houdini IF i choose to model it.
( if i can't a real car to just GS with for referance or what not..)
just a 3 element composite.. (I'll keeep telling myself that ..)



ok down to the wire

Friday, October 14, 2005

please let sunday monday be off days,........ down to the first wire looking good

ok the week end out look ,

today i work from 12-7 at bestbuy..

from 7:30 -whenever...
ok this si how it will be .

the 3-d will be made into a cubic .
i will stitch useing sticher a QTVR, for the presentation i will simply pan the cubic, in after effects as ther should be limited distortion.

for a placholder i will use the test footage shot the bigining of the quater ,
and i will use a sample plate for the green screen set up.
totla time run time should be about , 55secs totoal includign titles.. it will be as such.

opening title , 10 seconds: VSFX for :From Paint shops to Painted shops .
first 15 seconds video pano ( to be replaced latter with Cubic extrapilation , with supplimental QTVR on disc)
second 15 seconds 3d, with suplimnental QTVR on disc
last 15 second plates for green screen .to be done week 8



DVD to be aurthored on sunday..



small prayer,, oh please oh please upper managment from best buy hear my plea and give me sun-mon off as you are sucking my life away . hopefully you learn last week when i called in sick becsuse you are working me into the ground that i need more as you see it "free time " durrign school as i'm trying to geta career not work as a smuck for less then 10$ hour the rest of my life , i have more talent then that .. remeber i made you a reedit of the maniical video that you did in ATL at that conferance..

you work me till i'm sick and i try not to complain. i have to deal with peole who can't tell a moden from there butt hole and they are the ones who look down on me for my age because I am young and female therefor must be stupid ..
I am tired and you shedual me till 10 pm then don't get around to walking us till almost 11pm, and we are lucky to be let back out that door by 11:30 , then i have no recourse but to go bed as i've been up since 6 or 7 am tryign to live my life and do my homework,

PLEASEPLEASEPLESE don't have me scheduled sunday monday..

Thursday, October 13, 2005

little latter then i wanted

ok spend yeasterday , refining teh textures . talked to k.Witte about what that east wall. insists on not projecting.

tryed , planar mapping it. the map won't project, then tryed a diffrent texture , again it's static , and alained on the wrong axis.. , tryed deleteing history..
didn't help, K.Witte sugested deleting perferances , that didn't help.
we triangulated it. becuse he said it would sometimes help textures line up.
that didn't help.

K.Wittes conculsion, deleta face and remodel. although i had tryed that earlier and it also didn't help.. this issues has been baffling everyone..
so to get a workable fix. I roated the texture map and resized it. it works.. sorta . it's not perfect but it looks better then an overly streached , tex map..in the wrong direction.

next those darn trusses finally got to me . I re did All the trusses . they now look closer to ther photo. and i re set the supporting beams hopefully they will line up better.

I created a map that works on most surfaces pretty well. i need to make a second version and flip it vetrical to solvea few details sissues . my next big. step is getting the roof tiles tio behave as now ther doing the trexture thing too, like the east wall.

but this weekends goal ( well requirement) is to get some good renders to match up with the stock images .

I have a few screen grabs , I'll post tonight .
then i think i'll set up a production gallery like the other 2 roundhouse galleries . finally got that to behave also on my site . so i can start useing more of the nice C-panel features .

Thursday, October 06, 2005

ok not what i wanted but it works

well it's not prman, but i got a shader i like and figured out a ecent . texture .

beams are at 90% although thats not saying too much ass i'm seriously considering ripping them all out and startign over .



if weather is good this weekend . i'll try to check out the nice camera or at least a rotary head tripod and shoot the inside of the round house..

I plan on updateign the website today after class as i'm happy to of found a shader i like , and will be working off of .
i need to set up some transparentcy mapps for the windows ect but i think my stock phottos are ok.. finally over that little hump now i can get moving.